Tomb Raider: Underworld, also known as Tomb Raider 8, is the eighth game in the Tomb Raider series, released on 18 November 2008 in North America and on 21 November 2008 in Europe. It is the third game in the series to be developed by Crystal Dynamics. It resumes the adventure from where Tomb Raider: Legend left off and addresses elements of the plot left unexplained in Legend andTomb Raider: Anniversary, which are Crystal Dynamics' previous games in the series.[6] Differences from previous iterations in the series are that Lara's environment will be an "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[7] According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids."[8] The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[9] It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment ... her adversary" for a large part of the game.[7][10]
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