bzzz, sabtu ini gak enak banget dech, sumpah. Udah tes paket II lama sampe jam setengah satu lagi, abis ituh sih enak mau ngerjain tugas procedure di rumah aryo trus mau nginep. Eh udah mau nginep asik - asik, hari sabtunya ternyata sepupu gw mau kawin pula. Bzzz abis dah. Udah tes paket lama sampe jam setengah satu, mau ngerjain tugas dirumah aryo cm bisa sampe jam 2, malah rumahnya jauh pula di cinere, trus udah gituh gw disuruh jadi saksi akad nikahnya sepupu gw lagih, ~swt~, salah apa yah gw ini.
In time line, Killzone 2 follows Killzone: Liberation, and Killzone, and appears to take place entirely on Helghan, the home-world of the Helghast who invaded an Interplanetary Strategic Alliance (ISA) colony in previous Killzone installments. Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy's home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players will lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing Pyrrhus, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power they can now use against the ISA - the frightening ability to control surgical lightning storms. Sev discovers his squad is not just fighting enemy forces – their fiercest opponent may be the planet itself. Additional details on the backstory to the game can be found here.
Bionic Commando is the working title to the seventh generation console installment in Capcom's long-running adventure-platformer series, developed and published by Capcom in collaboration with Swedish developer GRIN (best known for Ballistics and the Microsoft Windowsversion of Tom Clancy's Ghost Recon Advanced Warfighter series) and being Produced by Ben Judd. The game is the direct sequel of thesecond game and its remake Bionic Commando Rearmed in the series, released in 1988 for the NES and 2008 current gen systems. The development team has gone on record saying they have looked through all the old games including Mercs for connections. The game is run on the homebrewed Grin "Diesel" Engine. On October 16, 2007, GameSpot reported that Capcom had revealed their plans to release the sequel on Microsoft Windows, Xbox 360 andPlayStation 3. According to a Capcom spokesperson a Wii version is also a possibility if the fans want it.[4] No release date has been
Tomb Raider: Underworld, also known as Tomb Raider 8, is the eighth game in the Tomb Raider series, released on 18 November 2008 in North America and on 21 November 2008 in Europe. It is the third game in the series to be developed by Crystal Dynamics. It resumes the adventure from where Tomb Raider: Legend left off and addresses elements of the plot left unexplained in Legend andTomb Raider: Anniversary, which are Crystal Dynamics' previous games in the series.[6] Differences from previous iterations in the series are that Lara's environment will be an "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[7] According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids."[8] The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[9] It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment ... her adversary" for a large part of the game.[7][10]
Far Cry 2 is a first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008in North America[3] and on October 23, 2008 in Europe[3] and Australia.[5] Crytek, developers of the original game, were not involved in the development of Far Cry 2. It was announced on January 3, 2008, that in addition to Microsoft Windows, Far Cry 2 would also be available on the PlayStation 3 and Xbox 360.[10] Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, but the sequel has very few recognizable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay that has been dubbed "more realistic".[citation needed] The game takes place in a fictional modern-day Central African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal," a notorious arms dealer. On all platforms, Far Cry 2 received highly positive reviews from video game critics.
Postal III is a third-person shooter computer and video game developed by Running With Scissors. It is the third game in the Postal video game franchise, and is scheduled for release in North America in 2009 for Linux,[1] Mac OS X,[2] Microsoft Windows and Xbox 360. APlayStation 3 port was announced in later stages of development, which will probably be released shortly after the initial release.[3] The game was developed under the working title Postal 3: Catharsis until October 18, 2006, when the finalized title was revealed to be Postal III.[4][5] Postal III will continue and expand upon the sandbox-style design of its predecessor, Postal², as well as include motion capturedperformances by a wide array of celebrities, including film stars and Playboy Playmates.[6] It has also been stated that Uwe Boll, director of the Postal film, will appear in the game.[7] In Postal III, The Postal Dude emigrates to Paradise's sister town of Catharsis.[8] Unlike its predecessor, the game will not be based on theUnreal engine but rather on the Source engine. Also, Postal III will be a third-person shooter, rather than its predecessor Postal² which is aFirst-person shooter. Early gameplay footage of the game being played at E3 2008 reveals new weapons such as "The Badgersaw", a nail bat, an M60 machine gun and the return of the gas can and matches from Postal 2. A new concept of weapon is a test lab monkey which will react to a laser pointed by the Postal Dude. Product manager Mike Jaret revealed in an interview that there will be "special vehicles" in the game.
Star Wars: The Force Unleashed is a LucasArts video game and part of the The Force Unleashed multimedia project; other The Force Unleashed project developers and publishers include Dark Horse Comics, Lego, Hasbro, and Del Rey Books.[1][2] The Force Unleashedwas developed for the PlayStation 2,[3] PlayStation 3,[4] Wii,[4] and Xbox 360[5] consoles and on the iPhone OS,[6] second-generation N-Gage,[7] Nintendo DS,[8] PlayStation Portable,[3] and Java-equipped mobile phone[9] handhelds. The game was released in North Americaon September 16, in Australia and Southeast Asia on September 17, and in Europe on September 19, 2008.[10] A PlayStation 3 and Xbox 360 demo became available for download on August 21 and LucasArts also plans to offer downloadable content for those two systems.[11][12] The project bridges the two Star Wars trilogies and introduces a new protagonist, Starkiller, as Darth Vader's secret apprentice. Reviews offered mixed response, praising The Force Unleashed for its compelling story, robust physics, and impressive art, but also citing frustratinggameplay. Despite these mixed reviews, the game was a bestseller in the United States and Australia, with over one million copies sold its debut month.[13]
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